package graph.shapes;

import graph.parts.Shape;
import ogl.app.Texture;
import ogl.vecmathimp.MatrixImp;
import shader.Shader;
import additional.OBJLoader;

public class Mesh extends Shape {
	
	public Mesh(String path) {
		super.setMatrix((MatrixImp) MatrixImp.identity);
		
		OBJLoader obj = new OBJLoader(path);
		vertices = obj.getVertices();
		ff = obj.getFaceForm();
		
		initVertexData();	    
	}

}
